Saturday, January 20, 2007

Ideation

Now the challenge was to bring together the different parts of the process to come up with a design idea which could fulfill all of the following:

Initial Brief, Group One-Liner, and user requirements and constraints

The final idea should encompass doctors and hospital staff, but should also be able to find its application elsewhere too.



Requirements:

The following Requirements emerged for the game:

  • Single Click Gaming Interface
  • to build a simple short term stress busting game/gaming interface
  • Short Term
  • Non-Strategy based
  • Quickly accessible
  • Quick Start,
  • No starting or end point
  • Not Timed
  • Not scoring
  • Should Give Instant Gratification. Hit me-Break me Kind of a game.
  • No Start up time.
  • ‘Smart’ Gaming background architecture which takes care of user priorities.
  • Switching between the game and the normal mode should be swift.
  • The motto is to give the user a totally free mind to have fun, and leave the rest to the game, such that it takes care of the user priorities and switches him back to normal, as and when required. 
  • The typical Gaming slots for anyone in such an environment can be
  1. Short breaks while on work, stretching etc.
  2. Waiting for the lift
  3. Waiting in the car for the traffic lights for some minutes, when you do nothing at all.
  4. standing in the queue for billing at the super market while returning home.
  5. Advertisements on the television while watching a TV show.

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